Tags: steampunk
Permalink Reply by Tome Wilson on January 7, 2011 at 10:07pm Sounds interesting, Joe.
I'd love to see a demo of the mechanics. Scheduling time for a good game is like pulling teeth with my friends, even when it's a oneshot like Fiasco, so having rules that are clean and basic are the biggest selling point for me.
Permalink Reply by Joe Mcdaldno on January 11, 2011 at 11:32pm
Tome Wilson said:
Sounds interesting, Joe.
I'd love to see a demo of the mechanics. Scheduling time for a good game is like pulling teeth with my friends, even when it's a oneshot like Fiasco, so having rules that are clean and basic are the biggest selling point for me.
Tome,
I was interviewed on a design podcast called Ninja v. Pirates, where we talked about the structure of the rules with a lot of depth. That URL is: Ninja vs Pirates Interview. That was in August, when I had the game as a Kickstarter project - you can disregard the stuff on Kickstarter.
There are links to reviews and to a rules flowchart off this page: http://buriedwithoutceremony.com/perfect/resources/.
Moments ago, I was interviewed by Mr. Bodewell of Victorian Adventure Enthusiast/Sepiachord. That podcast interview will be available at some point soon, and I'll link it when I have the link! We go through the structure of the game, and sort of roleplay out a sample crime cycle.
Aside from that, what would you like to see? I am on the road right now, but can try to rope together the resources for a Youtube tutorial. Alternately, I can do a blog post about the flow of the game. What would be most useful to you, as a potential buyer?
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