Dieselpunk + Steampunk Culture

Resistance: Fall of Man is a science fiction first-person shooter video game for the PlayStation 3. The game is set in an alternate history 1951, and puts the player in the shoes of Sgt. Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of Britain. The story continues in Resistance 2.

The game starts in the year 1951, with the protagonist, Sgt. Nathan Hale, as part of the United States Army Rangers 12,000-man task force to retrieve a secret weapon that the British claim can be used against the Chimera. However, the force is quickly wiped out by a Chimeran spire attack, which infects all of the soldiers with the Chimeran virus, soon after landing in York. Hale, the only survivor, appears to be infected with the virus despite not having gone into a coma; he possesses increased metabolism, increased strength and limited regeneration, and his irises have become gold/yellow, somewhat like the Chimera. He now harnesses the power to use sym-bacs, the game's version of health packs, to instantly regenerate up to a quarter of his health at a time.

Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full scale invasion of both the east and west coasts. This time out Hale is part of a special task force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, but keep it under control with special inhibitors and are thus able to reap the benefits.

Certainly smells dieselpunk, whatya think?

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I'm not a gamer, but the environment is looking strangely familiar. A brief search disclosed the artist's name: Brian Yam. He knows his job well :)
Here's one from the R2:

that one looks particularly sweet
I rather liked Resistance: Fall of Man back in the day. The alternate history of the world, while made of cardboard, did have more thought put into it than most video game alternate histories. (You can browse through it at http://www.us.playstation.com/resistance/default.html). The design of the American and British machinery was well done as well, creating a subtly uncomfortable effect with 1950s era technology accelerated to mimic modern devices. Finally, the biology and technology of the Chimera combined with the English setting to give the whole game a sort of "War of the Worlds meets WWII" feeling, with a few nods to contemporary science. The frozen, devestated London in the game's final levels is still one of my favorite video game settings of all time.

However, I felt the sequel was something of a misstep. There were the standard problems: the tendency to answer every question raised in the previous game with three more to be dealt with in the next sequel, the foolish decision to give the player character (Nathan Hale) and his wingmen characterization as unlikable jocks, rather than leaving them as blank slates through which we percieve the alternate world. My biggest complaint, however, is how the game seems to leave the player hermetically sealed in Hale's squad, passing from high-tech bunker to alien battleship to another bunker to alien tunnels, with the devestated alternate America of 1954 not really being developed. Given how the alternate world was what interested me in this series in the first place, this made the game less engaging for me.

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