Hello. New to the site, but a long time steampunk and enthusiast of dieselpunk. In order to set myself up here on your lovely site, I thought I would add something I have been working on for a bit in regards to the *punk aesthetics in media (literature or film) and the problems with it.
Steampunk is defined, in the most general of ways, as the use of steam technology in a manner never accomplished by those who used it as the dominant form of technology. In short, it is the anachronistic application of era technology. It is in this sense that steampunk is not unlike fantasy in its application to a media: it is less of a genre than it is an aesthetic. It is the difference between an adventure in medieval England without a dragon, and that same adventure with one. Yes, it may create a secondary conflict, but in general, these conflicts are arbitrary. The story centers around the adventure, the romance, the drama - first and foremost, that is the genre. The same can be said of steampunk. It is, first and foremost, a romance or adventure in the Victorian era, with anachronistic technology applied for additional aesthetic. This lends itself to a similar fallacy as the fantasy genre, and that is this focus on appearance and escapism.
Fantasy is, in the eyes of many critics, a discredited genre because the greater majority of the genre focuses on flowery languages describing gorgeous elves with flowing blonde locks, magnificent landscapes which stretch across all that one can see without a city in sight, and the glistening of a vampire's graciously sculpted chest. I read a great deal of *punk fiction and I find that this is becoming true of the genre. We have exceptions, of course, from authors who are not exclusively oriented towards steampunk; there are one or two authors who do this magnificently well, although the reasons will be expanded upon soon. But, for the most part, steampunk fiction is the same generic handful of stories mixed in with equally flowery and elegant descriptions of glorious airships soaring through the smoggy skies and gratuitous detail on a character's deliciously steamy outfits.
Certainly, though, one can focus on description without sacrificing story. China Miéville oftentimes spends pages describing a scene in gross detail, but I do believe that adjective is where the difference lies. He doesn't spend his time describing things that the readers understand and accept; he doesn't write odes on the curvaceousness of a well-rounded cog because a great deal of his readership knows what a cog looks like. No, he spends his time amassing details of horrific sights we could not imagine, of scenes impossible to describe in less words, of things never seen on Earth. Once again likening the genre to fantasy, a good fantasy writer may spend a page describing the innards of a foul dragon who has swallowed our hero, burning his flesh and detailing the pain. A bad one will spend her time describing the cave it lived in.
This often leads to a sacrifice in quality. If your story has a Wild Wild West-esque mechanical spider, it will be enjoyed by a great deal of the community in spite of any issues it has in regards to writing, acting, etc. Indeed, Wild Wild West (1999) itself is an excellent example of this. Great machines, strong aesthetic, lots of stuff to enjoy... but the story was weak, the acting was terrible, and the dialogue deserves a second post of analyzing just to encompass how awful it really was. It had no real substance, it was just nice to look at. If that had been a fantasy film, it would have already faded into obscurity, never to be dredged up again. Instead, it is considered on of the staples of an entire genre.
It is for this reason that I believe steampunk cannot achieve true success as a genre. It is rare to find a book that is reacting to steampunk consciously that doesn't have an airship, a man wearing goggles, and/or a gratuitous number of cogs on the cover. Aside from that one blue color frequently seen in Twilight, few other colors even grace the covers aside from the typical sepia tones. I might go so far as to say that if, when you look at the cover of a book, you can tell it is going to be steampunk, it is almost guaranteed to be mediocre. I mean no offense to any author in particular, but it is true. Most of the novels which succeed within the genre are the earliest examples, written before the idea of steampunk was truly solidified, or are clearly written by those unaware of the genre in its fullest form. They are not reacting to steampunk as it exists now, they are instead reacting to the same aesthetics that Moorcock and Blaylock reacted to when they paved the way for the genre.
Will this inevitably fix itself? It may, depending on how long steampunk lasts. Certainly, as a genre, it will have difficulty lasting that long if the works turned out are typically sub par. Nonetheless, for any prospective authors in the group, I do have a few suggestions as to writing a story which will really work and resonate with those who may not simply enjoy reading about thrusting pistons and turning gears.
1) Remember the first rule of writing: everything must be relevant to and further the story. If you would like to write a *punk story, come up with a story that makes this a necessity or otherwise has an appeal. Give the readers a reason to absorb the setting, make the setting a character, if you will, that we are invested in. Spare us what doesn't matter and build up a world where your factories mean something. It can be anything, really. It can reflect on the state of the world, it can reflect on the state of the character, it can be the scene of a battle - the villain drills a rusty rivet into the hero's skull. You can include the aesthetic, but make it count for something, don't just drift off into scenery porn. Story always comes first; no exceptions.
2) You get to use the following words three times per novel: bronze (synonyms count: chocolate, chestnut, brown, sepia, etc.), gear(/cog), and goggles. Airship may only be used once if the story does not take place on an airship at any point. If you ever use any brown!synonym, even one, you are required to use at least two words describing another color of your choice (excluding black/white/gray). Blood red and Twilight blue may or may not count, depending on how many times you used a brown.
3) Goggles which serve no function; gratuitous gears; top hats and monocles worn with street clothes. It might be acceptable in the subculture, but if you are writing a book, please consider realism. Nobody wears goggles unless they need to protect their eyes from something; unless you make gears an honest fashion in your world, nobody will be wearing them (and if it IS a fashion, one would think only the wealthy do so). Again, aesthetics come second to story (and practicality).
4) Please use a different story line. Steampunk is burdened with a limited range of stories, and most of the characters fit into one of maybe six types. An adventurer (usually a submariner or airship pirate), an orphan (either through parentage, or by society), the aristocrat (often the villain, or just snobbish), a mad scientist, a mechanic or engineer, and perhaps a scholarly sort. If you want to include these guys, at least vary them up a little; ideally, though, consider a few different character types to center your story around. The stories, too, are limited - perhaps because so few types of characters get the spot light. Just something to consider.
5) Read Verne. Read Wells. Read Lovecraft, Dickens, Austen, Poe. Read the classics of the genre instead of the reactions to them, because really, there is no adequate reason not to.
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Thank you, I think you just articulated the things that have been bothering me in general. Steampunk, to me, seems to have become more of an elaborate fashion trend (WITH GADGETS!). And while this is all find and dandy,cause I like fashion, I also like GOOD ART AND LITERATURE.
Thank you, I think you just articulated the things that have been bothering me in general. Steampunk, to me, seems to have become more of an elaborate fashion trend (WITH GADGETS!). And while this is all find and dandy,cause I like fashion, I also like GOOD ART AND LITERATURE.
These Opinions are valid to be sure. As someone who's been on all three sides of the coin since about 1993, (cyberpunk, steampunk, and now diesel) I can certainly see where in the community these opinions are formed. But I have to say that the problems described here come from the transfer of culture. Subsequent people traveling through the culture, trying to not only digest what drew them in but also find a way to contribute may wind up diluting the culture as a whole due to the burning desire to put content forth without effort.
--snipped for sake of brevity--
If you've read this far, I thank you for your time, and your patience to sort through this wall of text.
. We can buy or not buy according to our tastes, but there's no one checking pedigree, because there's no one who can, with any authority.
There's authority, but it comes from involvement and observation, not direction. I'd even submit that the instant it does begin to come from direction--some one or group deliberately directing the organic growth of the subculture and somehow managing to enforce inclusion or exclusion, then it becomes a brand with little difference from Nike or American Apparel or [insert BNF name here]'s fandom. And I don't doubt that there are many people looking for that authority, because with the authority comes sanction and endorsement, and then legitimacy and there are thousands of people who'd be happy to promote their "licensed Steampunk product," possibly endorsed by Sir or Lady Bigname-In-The-Biz.
--Athena
Alexandra Victoria Hollingshead said:It is for this reason that I believe steampunk cannot achieve true success as a genre. It is rare to find a book that is reacting to steampunk consciously that doesn't have an airship, a man wearing goggles, and/or a gratuitous number of cogs on the cover.
It is also rare to find a fantasy book without a sword, a horse, a castle or a dragon on the cover. Does it mean that fantasy cannot achieve true success as a genre? It's funny when people use fallacy to expose a fallacy.
BTW, Thanks for the advice on writing, but I have to ask you - are you an expert: a writer, an editor, a publisher or a scholar?
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