Hello, and welcome, to The World of Tomorrow!
The World of Tomorrow is a forum based, community made, RPG game that allows us to live in our own Dieselpunk world, one reply at a time. The main point of this game is to open your creativity and to expand on the Dieselpunk style where all can see. It is open to ideas, so feel free to add whatever is on your mind to made the game better for yourself and your fellow Dieselpunks! Here, us Dieselpunks can play a fun game in any Dieselpunk setting of our choosing.
Do you want to be a PI hunting a crime syndicate? You can do that.
Do you want to be a Masked vigilante beating up thugs in an alley? You can do that.
Do you want to search the ancient temple to find the magical relic lost in time? You can do that.
Do you want to fight in WW2 against the occult? You can do that.
Do you want to fight aliens on a foreign planet with your robot squad? You can do that.
Anything Dieselpunk related you can think of, you can do it. BUT, and this is very important, the genres cannot freely mix. That means, if you want to play with a fellow player, it must be in the same setting unless you manage to find a time machine or interdenominational travel(which is possible, but difficult to pull off). And, if you want to be on your own or away from the other player's worlds, you can simply say your game is "LOCKED" to keep out the others.
What you need to play
There are a lot of RPG games out their for Diesepunks to play and enjoy, but I thought it would be good to have one that is not only free to play, but available in all the Diesel categorizes(Weird War 2, Noir, pulp adventure, ect). To play is simple. All you need are:
For a character sheet, I have based the game mainly on Pathfinder, and I have added a few things to allow more leeway so we don't have to "choose wisely" when we build up our character. I want this game to be fun and casual, so the less thinking needed, the more fun is to be had. I will post up the character sheet in another discussion, and other discussions will go up for weapons, vehicles, locations, and the lot.
Making a Character
There will be a character section coming soon where I will post up the different types of characters you can play as, all separated in their own World Base. Some might blend with other worlds, but they will all follow their own stats and number systems.
Important: Characters in powerful world will have higher number counts, shown by their "tier" title. Weaker world characters that end up killing a higher tier enemy will be awarded bonus loot and exp. Stronger tier characters killing a lesser world enemy will be given little to nothing.
Any class type I don't feature or you would like to add on to their setlist, feel free to put something up in the comments and await for approval. DO NOT post up a class type without me knowing. This is not to be mean, but I do not want people using their own "God Class" and ruin the game for everyone.
Once I get the character sheets up and running, I shall add more to this section.
Types of Worlds
There are tons of Dieselpunk worlds a player can have their way with. For now, there are only a main "types" that I can think of. Anything new will be in the comments as an update.
How to play
This will be a forum based game, so everything will be done through text in your game section. Everyone will start their own discussion with your character sheet as the discussion and say "begin game" to show me your ready to play. All you will need to do is roll the right dice when the time comes up, as well as choose where/what next when told to choose. Combat will be short and swift, but not easy. And, I will reward you more for creativity on how a situation is dealt with. or even for asking the right questions that most people wouldn't normally ask. What is the reward? Loot or experience, both very good things to have for the RPG type.
Important: when you start your game, make sure you edit your character sheet every time something changes, and I will let you know when something changes so it's not up to guessing. If you forget, or try to change anything(to cheat), I will have my own copy of your sheet, so don't worry too much, unless your a cheater, then worry a lot ;)
How to win
You win when your main quest is finished. Then you can choose to start a new story and either start a new character, or carry over your current character to level them up more. How long your main quest is will be up to you, and I suggest choosing something that can fit your schedule. Nothings worse than an unfinished game when it's just barely started. So if you don't have much time, or feel you won't be playing for too long, then I recommend telling me you want a short game in your character sheet.
FAQ(Frequently Asked Questions)
Here will be the asked questions that you can go back to as a reference. I will put up any answers(with the questions) here when they are asked.
This sounds like a fun plan. :)
I tend to go for rogues in straight up D&D or arcane mechanics if it's Iron Kingdoms. :)
I am SO in. I've played PBEM's before, a lot. But this is gonna be a different experience. But I'm an experienced D&D player (my sister and I co-GMed a game for years), so I can make the adjustment.
My big problem is, I want to play ALL the categories! Sigh. How to narrow it down.... decisions, decisions....
Yay! AJ's here. I'm working on the character sheet right now, it's just that work is hectic and I keep getting the raw end of the stick :( I will try to take PTO soon(hopefully starting mid October) so I can blast out all the classes and stuff. Still, add in any ideas you may have. Feel free to add them on this perticular thread instead of your own discussion, then after I see it fit, then I'll add it as an actual thing. This is just so I can freely edit and update it.
That's why I wanted to be a GM haha so I can experience all the categories. You CAN start a campaign in all of the worlds, but that would be a little wacky. Those three categorizes I put down are just the core types. I'm thinking of having "difficulty" levels that increase and decrease in the amount of magic and tech to make things more complicated or simple to the player's choosing.
Other things I'm working on are:
And I'm also thinking of having "Ethnicity" included in the "races" but I don't know if that'll be considered racist...
Like African Americans having more strength, and Asians having more Agility. I want to ask first before I put it, because I think it'll be nice to have specific bonuses, but then I might have a problem with the whole race thing.
Works for me. It makes more sense than racial divisions, because those aren't going to be accurate, even if you ignore the racism aspect. Background and experience are gong to have much more effect than racial makeup.
Erwin "Blacky" Blackthorn said:
I just found out a way. I'll have character "backgrounds" (origins for the pulp heroes and villians). So that way, you can have (for example) "Street Rat" as a background, making you from a low-rate neihborhood or "Old Money" making you start off with more money and higher intellegence from a private school. Sounds good?
I am SOOOO SORRY I missed the beginning of the festivities! I have a good excuse, I've been very ill (now thirty pounds underweight, which is making my doctor have kittens every she checks my heartrate).
Is it too late to join the fun? Please please, please with sugar on top? Or should I break out the ordnance and start threatening people in proper pulp fashion?
I THINK I've narrowed it down. I want to play a Man of Mystery, like The Shadow. Only a girl. And much much cooler. I don't know how she'll be cooler, but rest assured, she'll be the coolest girl Man of Mystery out there. Woman of Mystery. Something like that. :D