The Empire Jazz Club, my main venue in Seraph City
For those who may not know of me, please do allow for a brief introduction. I'm Rafael Fabre, and I've been involved with the Second Life (SL) platform for a couple of years. My widest notoriety comes from the Steampunk blog I pen, the Steampunk Tribune, but the genre has been enduring growing pains in the virtual world, akin but different to the "real world" (RL) Steampunk conflicts with the migration of new people who are "discovering" the Steampunk genre and those who have been involved with it for a while. One of the offshoots of this growth and contraction of the SL Steampunk evolution was the development of a nascent Dieselpunk scene in SL.
The Tarnacki Emporium - the Streamline Moderne I'm currently working on
In early 2010, two Dieselpunk sims laned in SL, Seraph City and Sapphire City. Though Sapphire City had some outstanding genre builds (many of them had strong Streamline Moderne influences - a style I personally prefer), I believe that the economic challenges of Second Life contributed to and eventually led to the shuttering of Sapphire City (though this is simply speculation, as I haven't spoken with Mr. Sprocket regarding the subject).
An Art Deco store (titled "DECO") in Sapphire City
A very nice Streamline Moderne store from Sapphire City
As such, Seraph City is perhaps one of the few dedicated Dieselpunk/Pulp/Jazz era sims remaining in Second Life, and is the one that I currently "reside' in. Its is also the location of some very nice genre construction, though less Streamline Modern, and more traditional Art Deco (e.g. - less "flowing lines" and more "geometrical shapes"). There are some "mainland" areas of SL with Art Deco influences, and the network of historical French sims have excellent representations of Art Deco work as well, but with a bit of luck, Dieselpunk will be able to carve out a niche in Second Life as it is currently doing in Real Life.
The Java Jive - one of Seraph City's coffee shops on the edge of town
I'll endeavor to post more as things develop in SL Dieselpunk scene - because there is always more than one simple story on the grid...
(alright, that was my bad "noir-ish" lead off on the article... I'll have to work on that).