1916 -- The war you never knew
In the light and thunder from grenades of the First World War, a young soldier negotiates the wet trenches. He is alone yet through the thick haze of mustard gas he sees the shadows move. Ammunition has almost run out and fatigue is distorting his perception. The soldier tries to find a friendly soul in the river of blood and mud. This is when the real threat appears. A pack of dinosaurs break through the front line.
Grab what you can and head for the nearest ladder. The battlefield will bring you an escape from the prehistoric threat, but at what cost?
Experience the horror and senselessness of war. The enemy constantly hidden in the fog ready to pounce. Fatigue and shellshock distorting your movement and ability. The stress of uncertainty and adrenaline of chase followed by attack. Here, salvation is the blinding epileptic bombardment of the battlefield.
The game is released on the 29th of march and is available on both PC and mac platform.
1916 is a student production located in Aalborg -- Denmark consisting of 12 students with interdisciplinary competences.
Game Director -- David Adler
Game Designer -- Tobias Iskov Thomsen
Project Manager -- Martin Backlund Rasmussen
Lead Game Programmer - Peder Sand Sørensen
Game Programmer 1 -- Jais Heslegrave
Game Programmer 2 - Thomas Justesen
Lead Animator -- Keld Nissen
Animator -- Atli Hafsteinsson
Art Director -- Benjamin Maroti Magnussen
Lead CG Artist -- Simon Lee Bresling
CG Artist -- Mikkel Nørfeldt
Audio Designer and Composer -- Morten Lund Søegaard
Music composed and arranged by Morten Lund Søegaard
The Trailer is mastered by Messy Mass